Assignment 4
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Linked Lists

What is a Linked List?

Linked lists are among the most useful data structures in Computer Science, and are therefore very heavily used in lots of different applications. For this assignment, we will concentrate on the doubly-linked list, which is perhaps the most useful of all linked lists. Here's what a doubly-linked list looks like:

As you can see, the linked list consists of a number of list items linked together in both the forward direction and the reverse direction. The links are typically pointers, and that is what we will use to implement this kind of list.

Why are Linked Lists so Useful?

Linked lists are useful because they are very flexible. You can use a linked list as a collection mechanism; that is, the linked list can collect together items which have something in common with each other. For example, perhaps you wish to collect together all the people who work in your office. Or all the people who work for a particular boss.

Sometimes the order of items in a list is important, and sometimes it isn't. It all depends on what your needs might be. Perhaps you don't care about the order at all, in which case you could treat the items in a list as a set of items (in the Mathematical sense), or a multi-set of items (where the value of an item can be duplicated within the list).

Alternatively, you might wish to maintain the items in the list in a particular order -- perhaps alphabetically, or by employee number, or by salary.

Linked List Operations

There are obviously a number of useful operations that a linked list should support. For example:

  1. Adding an item to a list
  2. Removing an item from a list
  3. Determining whether an item is currently in the list or not.
  4. Determining how many items are currently in the list
  5. Navigating through the list in order to access the items in a list

Depending on how you are using the list, you may need only the ability to add or remove an item at the end of a list, or at the front of a list, or to add or remove an item anywhere in the list. Similarly, you may need only to navigate the list from the start to the end, or you may need to move both in the forward direction or in the reverse direction. You may wish to start at the beginning of the list, at its end, or anywhere in between.

Doubly-Linked Lists

The doubly-linked list is very flexible in its ability to support the above features. Doubly-linked lists allow you to:

  1. Add an item anywhere in the list
  2. Remove an item from anywhere in the list
  3. Navigate in any direction, from any starting point in the list

The doubly-linked list supports these features by using two pointers in each list item:

  1. A next pointer
  2. A previous pointer

In addition, it is very useful to add one more pointer in each list item:

  1. A list pointer -- a pointer to the list in which the list item currently resides

The next pointer, as its name suggests, points to the next list item in the list. The previous pointer similarly points to the previous list item in the list. If a list item is the first one in the list, then its previous pointer is NULL. If a list item is the last one in the list, then its next pointer is NULL. In this way, we can navigate through the list and have a way of ensuring that we don't "fall off" at either end of the list.

The list pointer serves two purposes:

  1. A flag indicating whether the list item is currently in a list (we assume that a list item is either in a single list, or it is in no list). If the list item is not currently in a list, then its list pointer is NULL. If the list item is currently in a list, then the list pointer points to the owning list.
  2. If the list item is in a list, then the list pointer provides convenient access to the owning list's context, which the list item code will need for its purposes.

Class Design

To implement such a doubly-linked list, we will be implementing three classes:

  • A List class, each instance of which represents a doubly-linked list
  • A ListItem class, each instance of which represents an item that can exist in a List
  • A ListIterator class, which encapsulates the necessary context to allow multiple concurrent iterations (navigations) through a List

What must each class provide to support the necessary features? Well, let's cut to the chase, and give you some code to start with:

class List
{
  public:
    List();   // Constructor
    ~List();  // Destructor

    // Access
    ListItem *First() const; // Returns ptr to first item in list
    ListItem *Last() const;  // Returns ptr to last item in list
    int Count() const;       // Returns count of items in list

    // Operations
    void Append(ListItem &item); // Appends an item to the end of the list
    void Purge();                // Removes all items from the list

  private:
    // Data members
    ListItem *m_first;	// Pointer to the first list item
    ListItem *m_last;	// Pointer to the last list item
    int m_count;         // Count of list items currently in list
};
class ListItem
{
  public:
    ListItem(void *data);// Constructor (associates with data)
    ~ListItem();         // Destructor

    // Operations
    void Add(List &list, ListItem *prevItem);
                         // Add this ListItem to the specified list
                         // following the specified prevItem
                         // (if prevItem is NULL, place at front of list)
    void Remove();       // Remove this list item from the list it is in

    // Access methods
    ListItem *Next() const;     // Return ptr to next item in list
    ListItem *Previous() const; // Return ptr to previous item in list
    void *Data();               // Returns ptr to data for item

  private:
    // Data members
    ListItem  *m_next;    // Pointer to next item in the list
    ListItem  *m_prev;    // Pointer to previous item in the list
    List      *m_list;    // Pointer to the list the item currently is in
    void      *m_data;    // Pointer to data
};
class ListIterator
{
  public:
    ListIterator(List &list);  // Constructor
    ~ListIterator();           // Destructor

    // Access
    ListItem *Current() const;// Return ptr to current list item
    ListItem *Next();         // Move to next item and return ptr to it
    ListItem *Previous();     // Move to previous item and return ptr to it
    bool  AtFirst() const;    // return true if current item is first item
    bool  AtLast() const;     // return true if current item is last item

  private:
    // Data
    List      *m_list;        // The list we are iterating through
    ListItem  *m_current;     // Points to the current item in the list
};

Note: The above classes are incomplete, and show no implementation details. That's your job!

Note: If your C++ compiler doesn't implement the primitive type bool, you can substitute int.

NOTE: Do not change any of these class members, their signatures, or their access (public or private). Furthermore, do not add any other data members or member functions. These classes will be used and modified in later assignments, and if you change them here, you will have difficulty following the instructions in the later assignments. YOU HAVE BEEN WARNED!

The List Class

As you might guess, a doubly-linked list is represented by an instance of class List. Its primary purpose is to provide the necessary state of the list -- specifically, to point at the first item in the list, and the last item in the list, so that we can start navigation at the appropriate places. It also keeps track of the number of items currently in the list.

Aside from the obvious access methods, the List class supports two operations:

  • Append() -- adds an item to the end of the List
  • Purge() -- removes all items from the List.

[Hint: Where, in particular, would you think the Purge() operation would be useful within the List class?]

The ListItem Class

Not surprisingly, an item in a doubly-linked list is represented by an instance of class ListItem. Its primary purpose is to hold the three pointers we talked about above, and to support the basic operations on a ListItem:

  • ListItem()-- the constructor associates data with the list item. Since we don't know what you might want to put in a list, this is a void * pointer, which must be cast appriopriately, once you retrieve the data from a list item.
  • Add() -- adds the item to a specified List, following the specified previous item. [Hint: What should this do if the item is already in a List?]
  • Remove() -- removes the item from the List it is in. [Hint: What should this do if the item is not in any List ?]
  • Data()-- this returns a void * pointer to the data the list item represents. Typically, this must be typecast to the proper type before you can use the pointer to access the data structure; this implies that you must know what is being held in the list item.

[Hint: What should the ListItem destructor do? ]

The ListIterator Class

Whenever you wish to navigate through a doubly-linked list, you need to maintain some context -- where you are currently positioned within the list. We could have maintained that context within the List class itself, but that would mean that we could only have a single navigation active against a specific list at a time. That is often quite restrictive, so instead we invent a class, ListIterator, which serves to maintain the necessary context, and in general encapsulates the necessary support for iterating (navigating) through a specific list.

ListIterator supports the following operations:

  • ListIterator() -- the constructor is responsible for associating the ListIterator with the specified List, and for setting its starting position at the first item in that List.
  • Next() -- Moves the current position to the next item in the List. If there is no next item, does not change the current position, and returns NULL.
  • Previous() -- Moves the current position to the previous item in the List. If there is no previous item, does not change the current position, and returns NULL.
  • AtFirst() -- returns a Boolean value indicating whether the current position is at the first item in the List
  • AtLast() -- returns a Boolean value indicating whether the current position is at the last item in the List.
  • Current() -- This is merely an access method, and returns a pointer to the current item for the ListIterator. There should always be a current item for a ListIterator (i.e. it should never become NULL, nor should it point at anything other than a list item that is in the List being navigated by the ListIterator.)

The Assignment

Your task is to implement the three classes, List, ListItem and ListIterator. Place the class declarations all in a single file, list.h, and their implementations in a single file, list.cpp.

Here are some hints you will need to pay attention to:

  • You will need to protect against including the list.h file more than once. This should by now be standard practice for every header file you write (It's not? WOW!). Take a look at the wine.h and person.h files below for examples of how to do this. Of course, you'll have to come up with a unique macro name for each header file.
  • Since these classes refer to each other, you will need to use one or more forward references so that the classes will compile. For example, if you wish to have the List class compile successfully, you may need to specify the following line before the List class declaration:
class ListItem;

This will forward declare the ListItem class so that the List class can refer to ListItem without the compiler complaining. Note that, since a forward declaration does not provide any information about a class other than its name, if you have code that refers to information about that class, such as its size or its members, your compiler will complain -- sometimes with some very strange error messages!

  • These three classes work together as a family of classes to support a single piece of functionality. It will be probably be necessary to declare appropriate friendship relationships among the classes. However, try to keep these to a minimum -- do not make every class a friend of every other class.
  • Since all of these classes contain data members which are pointers, you should pay particular attention to disabling their copy constructors and assignment operators -- just place the appropriate member function signatures in the private part of the class declaration, and do not implement those member functions.
  • Initially, place all your implementation code in the list.cpp file, and don't worry about efficiency. It's much better to get the code working first, and then worry about how to make it fast -- not the other way around. Later, if you have time, you can consider making the appropriate modifications to speed up the code -- mostly making essential member functions inline.

Using Your Implementation

To give you an idea how you might use these classes in a real situation, here's an example:

#ifndef _WINE
#define _WINE
//
// wine.h
//

class Wine
{
  public:
    Wine(char *name, int year);
    Wine(const Wine &wine);  // Must implement explicitly
    ~Wine();

    const char *Name() const  { return m_name; }
    int Year() const          { return m_year; }

    void Print();

  private:
    // Data members
    char *m_name;
    int m_year;
};

#endif
//
// wine.cpp
//

#include <iostream.h>
#include <string.h>
#include "wine.h"

Wine::Wine(char *name, int year)
    : m_name(new char[strlen(name)+1]), m_year(year)
{
    strcpy(m_name, name);
}

Wine::Wine(const Wine &wine)  // >>>You must implement this<<<

Wine::~Wine()
{
    delete [] m_name;
}


void Wine::Print()
{
    cout << m_name << ", " << m_year << endl;
}
// 
// test.cpp
//

#include "list.h"
#include "wine.h"

static void ListWines()
{
    List list;

    Wine wine[] = { Wine("Beaujolais", 1970), Wine("Amontillado", 1964),
                    Wine("Reisling", 1980), Wine("Gewurztraminer", 1993) };
    
    ListItem items[] = { &wine[0], &wine[1], &wine[2], &wine[3] };

    for (int i = 0; i < sizeof(items)/sizeof(items[0]); i++)
    {
        list.Append(items[i]);
    }

    ListIterator iter(list);
    
    for (ListItem *item = iter.Current(); 
         item != 0; 
         item = iter.Next()
        )
    {
        Wine *wine = (Wine *)(item->Data());
        wine->Print();
    }

}

int main()
{
    ListWines();

    return 0;
}

Note: You must implement the copy constructor for the Wine class.

You may notice that it's a little clumsy to separate a ListItem from the data it represents. Here's another, slightly different, approach that makes things a little easier:

#ifndef _PERSON
#define _PERSON

// person.h

#include <string.h>
#include "list.h"

class Person
{
public:
    Person(char *name); 
    Person(const Person &person);  // Must implement explicitly
    ~Person();

    const char *Name() const  { return m_name; }

    void Add(List &list, Person *prevPerson);
    void Remove();
    void Print();

    operator ListItem &() { return m_item; }

private:
    ListItem    m_item;
    char        *m_name;
};

#endif
// person.cpp

#include <iostream.h>
#include "person.h"

Person::Person(char *name) 
    : m_item(this), m_name(new char[strlen(name)+1])
{
    strcpy(m_name, name);
}

Person::Person(const Person &person)  // >>>You must implement this<<<

Person::~Person()   { delete [] m_name; }

void Person::Add(List &list, Person *prevPerson)
{
    m_item.Add(list, &(prevPerson->m_item));
}

void Person::Remove()
{
    m_item.Remove();
}

void Person::Print()
{
    cout << "Person: " << m_name << endl;
}
// test.cpp

#include "list.h"
#include "person.h"

static void ListPersons()
{
    List list;

    Person person[] = { "Fred", "Mary", "Joe" };

    for (int i = 0; i < sizeof(person)/sizeof(person[0]); i++)
    {
        list.Append(person[i]);
    }

    ListIterator iter(list);
    
    for (ListItem *item = iter.Current(); item != 0; item = iter.Next())
    {
        Person *person = (Person *)(item->Data());
        person->Print();
    }
}

int main()
{
    ListPersons();

    return 0;
}

Note: You must implement the copy constructor for the Person class.

Testing Your Implementation

You will need to do a reasonable amount of testing to ensure that your implementation of these classes actually works correctly. I strongly suggest that you freely instrument your code so that you can turn on tracing and debugging information when convenient and/or necessary. Adding a line like:

cout << "Adding item at " << this << " after item at " << prevItem
     << " and before item at " << nextItem << endl;

at the appropriate place in your code can really help you figure out what's going on.

Use the two test programs shown above to test your implementation. However, they do not constitute exhaustive tests. I expect you to augment the above two (Wine and Person) programs with your own, more thorough, set of tests, to ensure that each function in each class works as specified.

I expect you to provide me with evidence (hard copy output would be best) that you have tested the program sufficiently. Since you will be using and enhancing these classes in later assignments, it's to your advantage to make sure that they work, now!

 
This page was last changed on 11 May 2005